F28: More than just the mean: communicating effectively about descriptive statistics and graphs (esports activity)


By Melissa Crow (New College of Florida)


Information

Even after learning how to correctly compute descriptive statistics for quantitative data, students often struggle to effectively interpret and compare not only means/medians but also shape, spread, and extreme values in context; the difficulty increases further if students must justify decisions based on these comparisons. This activity targets these communication goals using a fictional training camp for competitive video gaming, inspired by the popular League of Legends video game. Students work in teams to identify the “best” coach at the camp, but they raise many questions along the way (why does this coach have bimodal outcomes? Why does that coach have such a large standard deviation?). Ultimately, they must recommend one coach for promotion—with the wrinkle that the two camp owners have contradictory priorities. No prior knowledge of video games is required (by students or instructors); in fact, the topic is flexible. Assessment/feedback occurs through a class discussion, post-quiz, student reflection, and/or optional written report. I’ve used variations of this activity several times in small classes (~24 students per section; online, hyflex, & in-person) and found it very helpful. During this session, I will share the materials, teaching tips, and suggestions on adapting the activity for different contexts.


register