Non-symbolic math

  • This video is an example of what is known in psychology as selective attention. When a person is instructed to only focus on the number of times a ball is passed between players wearing a white shirt it is sometimes difficult to see what else is going on.
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  • This is an example of "growing" a decision tree to analyze two possible outcomes. The tree's branches examine the two possible conditions of employee drug use with corresponding probabilities. This example looks at the final outcome probabilities of being correctly and incorrectly identified versus testing accuracy.
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  • This random number generator produces a data table with up to 10 columns and up to 2500 rows. For random integers, users must specify the data range. For data from a Normal (Gaussian) distribution, users specify mean and standard deviation.

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  • This page provides an example of pseudo random number generators (PRNG) creating spread spectrum broadcasts and signals for encryption and decryption of wireless transmissions.
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  • This lesson plan uses the Birthday Paradox to introduce basic concepts of probability. Students run a Monte Carlo simulation using the TI-83 graphing calculator to generate random dates, and then search for matching pairs. Students also perform a graphical analysis of the birthday-problem function. Key Words: Permutations; Explicit Function; Recursive Function; Modeling.
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  • An independent, nonpartisan resource on trends in American public opinion. Gives examples of recent polls, margins of error, questions asked, and sample sizes.
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  • This is a virtual spinner applet, which allows you to change spinner regions and the number of spins. It records the results and displays the data in a histogram.
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  • This is a virtual applet, which models repeaded coin tossing by a random number generator. It allows you to change the number of tosses as well as runs and records your results.
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  • This virtual applet simulates randomly drawing numbers from a box. You can choose which numbers you would like to choose from and the number of draws. The applet has the option to show theoretical probability and displays the results in histogram form.
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  • This applet allows the user to simulate a race where the results are based on the roll of a die. For each outcome of the die, the user chooses which player moves forward. Then that car moves forward the given number of spaces. Users can experiment with the race by determining which player will win more often based on the rules that they specify.

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