html

  • This interactive lecture activity motivates the need for sampling. "Why sample, why not just take a census?" Under time pressure, students count the number of times the letter F appears in a paragraph. The activity demonstrates that a census, even when it is easy to take, may not give accurate information. Under the time pressure measurement errors are more frequently made in the census rather than in a small sample.
    0
    No votes yet
  • This activity illustrates the convergence of long run relative frequency to the true probability. The psychic ability of a student from the class is studied using an applet. The student is asked to repeatedly guess the outcome of a virtual coin toss. The instructor enters the student's guesses and the applet plots the percentage of correct answers versus the number of attempts. With the applet, many guesses can be entered very quickly. If the student is truly a psychic, the percentage correct will converge to a value above 0.5.
    0
    No votes yet
  • The purpose of this activity is to enhance students' understanding of various descriptive measures. In particular, by completing this hands-on activity students will experience a visual interpretation of a mean, median, outlier, and the concept of distance-to-mean.
    0
    No votes yet
  • By means of a simple story and a worksheet with questions we guide the students from research question to arriving at a conclusion. The whole process is simply reasoning, no formulas. We use the reasoning already done by the student to introduce the standard vocabulary of testing statistical hypotheses (null & alternative hypotheses, p-value, type I and type II error, significance level). Students need to be familiar with binomial distribution tables. After the ducks story is finished, the class is asked to come up with their own research question, collect the data, do the hypotheses testing and answer their own research question. The teaching material is intended to be flexible depending of the time available. Instructors can choose to do just the interactive lecture type, interactive lecture + activity, or even add the optional material.
    0
    No votes yet
  • This hands-on activity is appropriate for a lab or discussion section for an introductory statistics class, with 8 to 40 students. Each student performs a binomial experiment and computes a confidence interval for the true binomial probability. Teams of four students combine their results into one confidence interval, then the entire class combines results into one confidence interval. Results are displayed graphically on an overhead transparency, much like confidence intervals would be displayed in a meta-analysis. Results are discussed and generalized to larger issues about estimating binomial proportions/probabilities.
    0
    No votes yet
  • Tutorial on the ANOVA test in statistics and probability, with a description, formulas, example, and a calculator applet. This is part of the larger site Virtual Statistician at http://web.mst.edu/~psyworld/virtualstat.htm
    0
    No votes yet
  • Song about the properties of Maximum Likelihood Estimation including efficiency, invariance, and asymptotic normality. May sing to the tune of "Let it Be" By Paul McCartney. Recorded June 26, 2009 at the OSU Whisper Room: Larry Lesser, vocals/guitar; Justin Slauson, engineer.

    0
    No votes yet
  • Song about the chi-square goodness-of-fit test. May be sung to the tune of James Rado, Gerome Ragni, and Gai MacDermot's 1969 song "Aquarius" from the musical "Hair." Lyrics by Lawrence Mark Lesser. Musical accompaniment realization are by Joshua Lintz and vocals are by Mariana Sandoval from University of Texas at El Paso.

    0
    No votes yet
  • In the fields of observation chance favors only the prepared mind. A quote from French chemist and microbiologist Louis Pasteur (1822 - 1895) given at a lecture at University of Lille on December 7, 1854.

    0
    No votes yet
  • In this game activity, students match correlation values with plots generated by the applet. Competition in this game setting encourages students to become more involved in the classroom and attainment of learning objectives. This game is best if used in a lab setting, although it may be modified to fit other classroom situations.
    0
    No votes yet

Pages

register