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  • A game to help with the active learning of the kinds of applied scenarios that are appropriately modeled by distributions covered in an upper division undergraduate or masters level probability course. The game is part of the Distributome.org probability resources developed by Ivo Dinov (University of Michigan), Dennis Pearl (Penn State University), and Kyle Siegrist (University of Alabama).
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  • A game to help in the active learning of concepts in experimental design, regression, and significance testing. Shapesplosion is an on-line game in which a person is expected to place specifically shaped pegs into the appropriate holes within a short time period. In this project, students are asked to use the Shapesplosion game to design an experiment and collect data. This game is specifically designed so that students have the opportunity to develop and test their own unique research question. You can leave all the variables blank when you are simply trying out the game, however, if you want to find your score is the database of results, you will need to select the Participant Info box. This resource is particularly suitable for project oriented teaching and is part of the Stat2Labs collection at Grinnell College that includes instructor notes and student handouts created with funding from NSF-DUE grant #1043814 (Shonda Kuiper, PI).
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  • A game for the active learning of concepts in experimental design and hypothesis testing in the one sample, two-sample and matched pairs situation. Memorathon is an on-line game in which a person is expected to repeat a sequence of buttons provided by an electronic device. Each time you successfully repeat the given sequence of buttons, the sequence gets longer. The challenge is to remember as long a sequence as possible. Cognitive psychologists test short-term memory using serial recall, which evaluates the ability of people to recall information in the specified order in which it was presented. Measuring how many items a subject can remember in order without an error, called memory span, is also studied. The Memorathon Game is an example of serial recall and memory span. This on-line game provides students the opportunity to design multiple versions of the Memorathon Game in order to test which variables have the largest effect on memory. You can leave all the variables blank when you are simply trying out the game, however, if you want to find your score in the database of results, input any specific course ID and student ID. Memorathon is part of the Stat2Labs collection at Grinnell College which includes instructor notes and student handouts.
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  • A game to aid in the active learning of significance testing including power and the limitations of p-values. Statistically Grounded is an on-line game that introduces multivariate issues in a simplified game environment. Students are asked to serve as a consultant for their friend, Joe. Joe is starting his own coffee company and students help him design a study to determine whether factors, such as location, time of day, price, type of music, or some combination of these influence sales. The on-line game allows students to design a study, sample data, and make suggestions on how Joe's business should be run. The game then simulates several months of business based on student's suggestions. The goal is to design a plan that will earn the most sales and make the largest amount of profits. The TigetSTAT labs handouts were created by Rod Sturdivant (Ohio State University) and John Jackson (West Point) as part of the Stat2Labs collection at Grinnell College
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  • A game for use in the active learning of linear regression and sampling biases. TigerSAMPLING is almost identical to TigerSTAT. However in the TigerSAMPLING game there are additional questions that emphasize BIAS and GENERALIZABILITY. These games collect data and explore models for estimating the age of a Siberian tiger. In this game, students act as researchers on a national preserve where they are expected to catch tigers, collect data, analyze their data (using the simple linear regression on transformed data), and draw appropriate conclusions. The TigetSTAT labs handouts were created by Rod Sturdivant (Ohio State University), Kevin Cummiskey (West Point) and John Jackson (West Point). Tietronix Software developed the game. This resource is part of the Stat2Labs collection.
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  • This online application allows the user to import data from online resources such as Facebook, Google Analytics, GitHub, as well as spreadsheets on their own computers. They can then drag-and-drop variables to make graphs automatically. The basic version is free, but you can upgrade to a paid version which allows combining data across services and, if the data come from an online resource, the user has the choice to have Data Hub keep the graphs updated as the data changes.
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  • The Census Bureau has made many data visualizations of the data it collects. It is a good collections of maps, treemaps, an age/sex pyramid, and of course more familiar graphs, like bar graphs.
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  • This site did a lot of data visualization on many hot button topics. They provide the raw data that they used to create their graphs at this page. These data sets are kept in Google Doc spreadsheets.
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  • A quote to be used in discussing how sufficient data should be able to trump an hypothesis. The quote is by English philosopher and pioneering feminist Mary Wollstonecraft (1759 – 1797) from her 1792 book "A Vindication of the Rights of Woman." .
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  • A quote that might be used in discussing the research cycle where data is gathered in order to reduce uncertainty, which in turn leads to refinement of models and a new quest to reduce remaining uncertainty. The quote is by American educator and classicist Edith Hamilton (1867 – 1963) from her book Spokesmen for God (1949). The quote may also be found at www.quotationsbywomen.com.
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