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  • April 14, 2009 Teaching and Learning webinar presented by Beth Chance and Allan Rossman, Cal Poly, and John Holcomb, Cleveland State University, and hosted by Jackie Miller, The Ohio State University. This webinar presents ideas and activities for helping students to learn fundamental concepts of statistical inference with a randomization-based curriculum rather than normal-based inference. The webinar proposes that this approach leads to deeper conceptual understanding, makes a clear connection between study design and scope of conclusions, and provides a powerful and generalizable analysis framework. During this webinar arguments are presented in favor of such a curriculum, demonstrate some activities through which students can investigate these concepts, highlights some difficulties with implementing this approach, and discusses ideas for assessing student understanding of inference concepts and randomization procedures.
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  • Webinar recorded May 9, 2006 presented by Carl Lee of Central Michigan University and hosted by Jackie Miller of The Ohio State University. Do you use hands-on activities in your class? Would you be interested in using data collected by students from different classes at different institutions? Would you be interested in sharing your students' data with others? Does it take more time than you would like to spend in your class for hands-on activities? Do you have to enter the hands-on activity data yourself after the class period? If your answer to any of the above questions is "YES", then, this Real-Time Online Database approach should be beneficial to your class. In this presentation, Dr. Lee (1) introduces the real-time online database (stat.cst.cmich.edu/statact) funded by a NSF/CCL grant, (2) demonstrates how to use the real-time database to teach introductory statistics using two of the real-time activities and (3) shares with you some of the assessment activities including activity work sheets and projects.
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  • The AIMS project developed lesson plans and activities based on innovative materials that have been produced in the past few years for introductory statistics courses. These lesson plans and student activity guides were developed to help transform an introductory statistics course into one that is aligned with the Guidelines for Assessment and Instruction in Statistics Education (GAISE) for teaching introductory statistics courses. The lessons build on implications from educational research and also involve students in small and large group discussion, computer explorations, and hands-on activities.
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  • A cartoon that might be used in introducing scatterplots and correlation. Cartoon by John Landers (www.landers.co.uk) based on an idea from Dennis Pearl (The Ohio State University). Free to use in the classroom and on course web sites.
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  • By means of a simple story and a worksheet with questions we guide the students from research question to arriving at a conclusion. The whole process is simply reasoning, no formulas. We use the reasoning already done by the student to introduce the standard vocabulary of testing statistical hypotheses (null & alternative hypotheses, p-value, type I and type II error, significance level). Students need to be familiar with binomial distribution tables. After the ducks story is finished, the class is asked to come up with their own research question, collect the data, do the hypotheses testing and answer their own research question. The teaching material is intended to be flexible depending of the time available. Instructors can choose to do just the interactive lecture type, interactive lecture + activity, or even add the optional material.
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  • This hands-on activity is appropriate for a lab or discussion section for an introductory statistics class, with 8 to 40 students. Each student performs a binomial experiment and computes a confidence interval for the true binomial probability. Teams of four students combine their results into one confidence interval, then the entire class combines results into one confidence interval. Results are displayed graphically on an overhead transparency, much like confidence intervals would be displayed in a meta-analysis. Results are discussed and generalized to larger issues about estimating binomial proportions/probabilities.
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  • In this hands-on activity, students count the number of chips in cookies in order to carry out an independent samples t-test to see if Chips AhoyŒ¬ cookies have a higher, lower, or different mean number of chips per cookie than a supermarket brand. First there is a class discussion that can include concepts about random samples, independence of samples, recently covered tests, comparing two parameters with null and alternative hypotheses, what it means to be a chip in a cookie, how to break up the cookies to count chips, and of course a class consensus on the hypotheses to be tested. Second the students count the number of chips in a one cookie from each brand, and report their observations to the instructor. Third, the instructor develops the independent sample t-test statistic. Fourth, the students carry out (individually or as a class) the hypothesis test, checking the assumptions on sample-size/population-shape.
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  • Tutorial on the ANOVA test in statistics and probability, with a description, formulas, example, and a calculator applet. This is part of the larger site Virtual Statistician at http://web.mst.edu/~psyworld/virtualstat.htm
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  • November 24, 2009 Activity webinar presented by Carl Lee, Central Michigan University, and hosted by Leigh Slauson, Capital University. This webinar introduces a real-time online hands-on activity database for teaching introductory statistics. One particular activity, "How well can hand size predict height?", is used to engage students with a real-time activity in order to learn bivariate relationships. Various other activities can be found at stat.cst.cmich.edu/statact. The real-time database approach speeds up the process of data gathering and shifts the focus in order to engage students in the process of data production and statistical investigation.
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  • In this game activity, students match correlation values with plots generated by the applet. Competition in this game setting encourages students to become more involved in the classroom and attainment of learning objectives. This game is best if used in a lab setting, although it may be modified to fit other classroom situations.
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