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  • This issue contains an interview with Sallie Keller-McNulty and an article about which came first -- the chicken or the egg. Other articles include a discussion related to an AP Statistics example of seeing the trees for the forest (this focuses on understanding variability between groups and within groups), a discussion of how high r can go, a simulation piece focused on shrinking students, poisoned children, and bootsraps, and an example of a permutation test of the Challenger O-Ring data.
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  • The purpose of this applet is to provide students with guided practice through problems on hypothesis testing for a population proportion using the method of rejection regions.
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  • This issue contains articles about microarray data and the partnership between statisticians and biologists, ASA Stat Bowl at JSM 2005, an interview with Stat Bowl 2004 champion Jesse Frey, USCOTS 2005 plans, cluster sampling, an analysis of Civil War intelligence sleuth's Alan Pinkerton's incompetence.
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  • This issue contains articles about the birthday problem probabilities using simulation analysis using R; making money on eBay using multiple regression to estimate prices of violins; McDonald's French fry actual mass vs. industry standard mass student project; PC vs. Mac computers survey of Harvard students; EESEE electronic story and exercise encyclopedia; 12 types of variables used in statistical analysis; the history of probability in the Enlightenment for rational decisions in law, science, and politics.
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  • This issue contains articles about statistics in sports, including batting average, using scatterplots to predict the winners of long-distance races, regression analysis and the NFL, determining the greatest cyclist ever, simulation in public opinion polls, and determining the "best" athletes for cycling and baseball.
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  • This issue contains articles about binomial confidence intervals; the team effect in stock car racing; using multiple tests (one-sample t-test and sign test); the "two-envelope exchange paradox" (similar to the Monty Hall problem) with discussions of expectation, likelihood, and inference; regression line vs. trend line; calculations of standard normal table values and pi; teaching at a small liberal arts college; modeling extreme events.
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  • This issue contains articles about steroids in baseball; finding ways to make learning statistics fun; an interview with Joan Garfield about Statistics Education; an introduction to response surface methodology; and a look at the vocabulary used in experimental design.
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  • This site includes several short tutorials that showcase different features of JMP 7. There is also another site with JMP tutorials at http://stat.fsu.edu/tutorials/
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  • March 23, 2010 Activity webinar presented by John Gabrosek & Paul Stephenson, Grand Valley State University and hosted by Leigh Slauson, Capital University. GOLO is a dice-based golf game that simulates playing a round of golf. GOLO can be used to illustrate basic probability concepts, descriptive summaries for data, discrete probability distributions, order statistics, and game theory. Participants had a chance to play the online version of GOLO.
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  • April 27, 2010 Activity webinar presented by Shonda Kuiper, Grinnell College, and hosted by Leigh Slauson, Capital University. Educational games have had varied success in the past. However, what it means to incorporate games into the classroom has changed dramatically in the last 10 years. The goals of these games are to 1) foster a sense of engagement, 2) have a low threat of failure, 3) allow instructors to create simplified models of the world around us, and 4) motivate students to learn. This webinar uses the same reaction time game to demonstrate a simple 1- 2 day activity that is appropriate for introductory courses as well as an advanced project that encourages students to experience data analysis as it is actually practiced in multiple disciplines. In the introductory activity students are asked to spend 15 minutes playing an on-line game. Data collected from the game is used to demonstrate the importance of proper data collection and appropriate statistical analysis. The advanced project asks students to read primary literature, plan and carry out game based experiments, and present their results.
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