These cheat sheets make it easy to learn about and use some of the favorite packages of RStudio.
These cheat sheets make it easy to learn about and use some of the favorite packages of RStudio.
This applet is designed to approximate the value of Pi. It accomplishes this purpose by firing random data points at a circle inscribed within a square. The probability of a data point landing within the circle is a ratio of the circle's area to the area of the square.
This handout lists the most commonly used effect sizes, adjustments, and rules of thumb concerning sample size calculation.
An applet explores the following problem: A long day hiking through the Grand Canyon has discombobulated this tourist. Unsure of which way he is randomly stumbling, 1/3 of his steps are towards the edge of the cliff, while 2/3 of his steps are towards safety. From where he stands, one step forward will send him tumbling down. What is the probability that he can escape unharmed?
Students explore the definition and interpretations of the probability of an event by investigating the long run proportion of times a sum of 8 is obtained when two balanced dice are rolled repeatedly. Making use of hand calculations, computer simulations, and descriptive techniques, students encounter the laws of large numbers in a familiar setting. By working through the exercises, students will gain a deeper understanding of the qualitative and quantitative relationships between theoretical probability and long run relative frequency. Particularly, students investigate the proximity of the relative frequency of an event to its probability and conclude, from data, the order on which the dispersion of the relative frequency diminishes. Key words: probability, law of large numbers, simulation, estimation
Includes project file for Minitab and coding for a dice rolling simulation.
Poses the following problem: Suppose there was one of six prizes inside your favorite box of cereal. Perhaps it's a pen, a plastic movie character, or a picture card. How many boxes of cereal would you expect to have to buy, to get all six prizes?
Gives some background on the Buffon needle problem. Has a link to an applet that allows one to simulate dropping a needle1, 10, 100, or 1000 times. One also has control over the length of the needle.
This applet allows a person to add up to 50 points onto its green viewing screen. After each point is added by clicking on the screen with the mouse, a red line will appear. This red line represents a line passing through (Average x, Average y) with a slope that can be altered by clicking the Left or Right buttons. The slope of this line may also be changed by dragging the mouse either right or left. By clicking on Show Best Fit, a blue best fit line will be calculated by the computer.
This is a "Building Block" for the Buffon Needle problem. The source code and compile code are included as well as separate files for each. Users able to test the applet to determine if it meets their needs.
This compendium facilitates the creation of good graphs by presenting a set of concrete examples, ranging from the trivial to the advanced. The graphs can all be reproduced and adjusted by copy-pasting code into the R console. Almost every example in this compendium is driven by the same philosophy: A good graph is a simple graph, in the Einsteinian sense that a graph should be made as simple as possible, but not simpler. A note for R fans: the majority of our plots have been created in base R, but you will encounter some examples in ggplot.