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  • This issue contains articles about the birthday problem probabilities using simulation analysis using R; making money on eBay using multiple regression to estimate prices of violins; McDonald's French fry actual mass vs. industry standard mass student project; PC vs. Mac computers survey of Harvard students; EESEE electronic story and exercise encyclopedia; 12 types of variables used in statistical analysis; the history of probability in the Enlightenment for rational decisions in law, science, and politics.
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  • This issue contains articles about microarray data and the partnership between statisticians and biologists, ASA Stat Bowl at JSM 2005, an interview with Stat Bowl 2004 champion Jesse Frey, USCOTS 2005 plans, cluster sampling, an analysis of Civil War intelligence sleuth's Alan Pinkerton's incompetence.
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  • The purpose of this applet is to provide students with guided practice through problems on hypothesis testing for a population proportion using the method of rejection regions.
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  • April 27, 2010 Activity webinar presented by Shonda Kuiper, Grinnell College, and hosted by Leigh Slauson, Capital University. Educational games have had varied success in the past. However, what it means to incorporate games into the classroom has changed dramatically in the last 10 years. The goals of these games are to 1) foster a sense of engagement, 2) have a low threat of failure, 3) allow instructors to create simplified models of the world around us, and 4) motivate students to learn. This webinar uses the same reaction time game to demonstrate a simple 1- 2 day activity that is appropriate for introductory courses as well as an advanced project that encourages students to experience data analysis as it is actually practiced in multiple disciplines. In the introductory activity students are asked to spend 15 minutes playing an on-line game. Data collected from the game is used to demonstrate the importance of proper data collection and appropriate statistical analysis. The advanced project asks students to read primary literature, plan and carry out game based experiments, and present their results.
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  • March 23, 2010 Activity webinar presented by John Gabrosek & Paul Stephenson, Grand Valley State University and hosted by Leigh Slauson, Capital University. GOLO is a dice-based golf game that simulates playing a round of golf. GOLO can be used to illustrate basic probability concepts, descriptive summaries for data, discrete probability distributions, order statistics, and game theory. Participants had a chance to play the online version of GOLO.
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  • A cartoon to teach about publication bias. The cartoon is #4 in the "Life in Research" series at www.vadio.com. Free to use with attribution in the classroom or on course websites.
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  • ... if the difference isn't different enough to make a difference, what's the difference? is a quote by American agricultural statistician Victor Chew (1923 - ). The quote is found in his 1980 paper "Testing differences among means: correct interpretation and some alternatives" ("HortScience" pages 467-470). The quote can be used in discussions of practical significance versus statistical significance.
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  • This short article begins with a brief explanation of 3D barcodes (what they are and how they are used), and then provides an argument for why statistics should be studied and how statistics is a part of everyday life. Several links are shared for other resources related to teaching and learning statistics, in addition to a link to a career options in statistics.
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  • Most accidents in well-designed systems involve two or more events of low probability occurring in the worst possible combination. is a quote by American systems engineering expert Robert E. Machol (1917 - 1998). The quote is found in his 1975 column "Principles of Operations Research" for the journal "Interfaces" vol. 5, pages 53-54 (this column was titled "The Titanic Coincidence."
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  • A three slide animation dealing with the multiple testing issue of getting false positives when a large number of tests are conducted. The cartoon animation was drawn by John Landers (www.landers.co.uk) based on an idea from Dennis Pearl (The Ohio State University). Free to use in the classroom and on course web sites.
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