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  • This issue contains articles on: The predictive model used by the website FiveThirtyEight.com during the 2008 Presidential election, the design and implementation of an election day exit poll by statistics students, a description of the randomization measures taken to ensure fairness and transparency in the awarding of development grants to farmers in the Republic of Georgia, an explanation of the Item-Matching problem and the Coupon-Collecting problem, together with R code for simulating both problems, and a review of the book, Applied Spatial Statistics for Public Health Data.
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  • This issue contains articles about steroids in baseball; finding ways to make learning statistics fun; an interview with Joan Garfield about Statistics Education; an introduction to response surface methodology; and a look at the vocabulary used in experimental design.
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  • This issue contains articles about binomial confidence intervals; the team effect in stock car racing; using multiple tests (one-sample t-test and sign test); the "two-envelope exchange paradox" (similar to the Monty Hall problem) with discussions of expectation, likelihood, and inference; regression line vs. trend line; calculations of standard normal table values and pi; teaching at a small liberal arts college; modeling extreme events.
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  • This issue contains articles about statistics in sports, including batting average, using scatterplots to predict the winners of long-distance races, regression analysis and the NFL, determining the greatest cyclist ever, simulation in public opinion polls, and determining the "best" athletes for cycling and baseball.
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  • This issue contains articles about the birthday problem probabilities using simulation analysis using R; making money on eBay using multiple regression to estimate prices of violins; McDonald's French fry actual mass vs. industry standard mass student project; PC vs. Mac computers survey of Harvard students; EESEE electronic story and exercise encyclopedia; 12 types of variables used in statistical analysis; the history of probability in the Enlightenment for rational decisions in law, science, and politics.
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  • This issue contains articles about microarray data and the partnership between statisticians and biologists, ASA Stat Bowl at JSM 2005, an interview with Stat Bowl 2004 champion Jesse Frey, USCOTS 2005 plans, cluster sampling, an analysis of Civil War intelligence sleuth's Alan Pinkerton's incompetence.
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  • The purpose of this applet is to provide students with guided practice through problems on hypothesis testing for a population proportion using the method of rejection regions.
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  • This is a collection of notes that covers many topics typically included in introductory and/or intermediate statistics courses. The notes are in PDF format, and each is followed by a set of exercises (with most answers included). The site also includes some tables and a link to a StatTable calculator.
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  • A sketch by Anastasia Mandel reinterpreting Woman Holding a Balance by Johannes Vermeer (1662-63) with the statistical caption "Sample balancing: "A false balance is abomination to the LORD, but a just weight is his delight.", Proverbs, 11:1" This is part of a collection of sketches by Anastasia Mandel and their accompanying statistical captions discussed in the paper "How art helps to understand statistics" (Model Assisted Statistics and Applications, 2009) by Stan Lipovetsky and Igor Mandel in volume 4 pages 313-324. Free to use in classrooms and on course websites.
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  • April 27, 2010 Activity webinar presented by Shonda Kuiper, Grinnell College, and hosted by Leigh Slauson, Capital University. Educational games have had varied success in the past. However, what it means to incorporate games into the classroom has changed dramatically in the last 10 years. The goals of these games are to 1) foster a sense of engagement, 2) have a low threat of failure, 3) allow instructors to create simplified models of the world around us, and 4) motivate students to learn. This webinar uses the same reaction time game to demonstrate a simple 1- 2 day activity that is appropriate for introductory courses as well as an advanced project that encourages students to experience data analysis as it is actually practiced in multiple disciplines. In the introductory activity students are asked to spend 15 minutes playing an on-line game. Data collected from the game is used to demonstrate the importance of proper data collection and appropriate statistical analysis. The advanced project asks students to read primary literature, plan and carry out game based experiments, and present their results.
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