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  • A useful site for instructors to learn how to create and incorporate guided notes into their classroom.
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  • The Marble Game is a "concept model" demonstrating how a binomial distribution evolves from the occurence of a large number of dichotomous events. The more events (marble bounces) that occur, the smoother the distribution becomes.
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  • This is an exercise in interpreting data that is generated by a phenomenon that causes the data to become biased. You are presented with the end product of this series of events. The craters occur in size classes that are color-coded. After generating the series of impacts, it becomes your assigned task to figure out how many impact craters correspond to each of the size class categories.
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  • This website contains more real analysis, general topology and measure theory than actual probability. It is more about the foundations of probability theory, than probability itself. In particular, it is a very suitable resource for anyone wishing to study the Lebesgue integral. These tutorials are designed as a set of simple exercises, leading gradually to the establishment of deeper results. Proved Theorems, as well as clear Definitions are spelt out for future reference. These tutorials do not contain any formal proof: instead, they will offer you the means of proving everything yourself. However, for those who need more help, Solutions to exercises are provided, and can be downloaded.
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  • This Java applet tutorial prompts the user to input the components of a hypothesis test for the mean. Hints are provided whenever the user enters an incorrect value. Once the steps are completed and the user has chosen the correct conclusion for accepting or rejecting the null hypothesis, a statement summarizing the conclusion is displayed. The applet is supported by an explanation of the steps in hypothesis testing and a description of one-tailed and two-tailed tests.
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  • This online, interactive lesson on random samples provides examples, exercises, and applets concerning sample mean, law of large numbers, sample variance, partial sums, central limit theorem, special properties of normal samples, order statistics, and sample covariance and correlation.
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  • This online, interactive lesson on point estimation provides examples, exercises, and applets concerning estimators, method of moments, maximum likelihood, Bayes estimators, best unbiased estimators, and sufficient, complete and ancillary statistics.
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  • This online, interactive lesson on Markov chains provides examples, exercises, and applets that cover recurrence, transience, periodicity, time reversal, as well as invariant and limiting distributions.
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  • This set of pages describes software the author wrote to implement bootstrap and resampling procedures. It also contains an introduction to resampling and the bootstrap; and examples applying these procedures to the mean, the median, correlation between two groups, and analysis of variance.
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  • This journal article is a summary of resampling methods such as the jackknife, bootstrap, and permutation tests. It summarizes the tests, describes various software to perform the tests, and has a list of references.
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