Java Applet

  • Students can sample numerous bags of M&Ms. A plot of the relative frequency of each color is continually updated above the sampling frame. Each sample bag of M&Ms contains 56 candies.
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  • This page discusses the understanding of and interpretation of p-values for those who read articles with statistical information.
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  • This exercise will help the user understand the logic and procedures of hypothesis testing. To make best use of this exercise, the user should know how to use a z table to find probabilities on a normal distribution, and how to calculate the standard error of a mean. Relevant review materials are available from the links provided. The user will need a copy of the hypothesis testing exercise (link is provided), a table for the standardized normal distribution (z), and a calculator. The user will be asked several questions and will be given feedback regarding their answers. Detailed solutions are provided, but users should try to answer the questions on their own before consulting the detailed solutions. The end of the tutorial contains some "thought" questions.
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  • A small collection of applets on the following topics: Introduction to Probability Models, Hypergeometric Distribution, Poisson Distribution, Normal Distribution, Proportions, Confidence Intervals for Means, The Central Limit Theorem, Bivariate Normal Distribution, Linear Regression, Buffon's Needle Problem.
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  • This applet shades the graph and computes the probability of X, when X is between two parameters x1 and x2. The user inputs the mean, standard deviation, x1 and x2. This applet should be resized for optimal viewing.

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  • This program returns a list of all the permutations of the set {1, 2, ..., n}. It allows you to select the given output, copy it, and paste it into a Word or Excel document.
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  • Users can test their "psychic ability" to predict the future by guessing the outcome of a coin toss before it occurs. Enter your predictions by clicking the "heads" or "tails" button. When you enter your guess, the coin is tossed and the result is displayed. As you continue guessing, the applet keeps track of the total number of guesses and the total number of correct guesses, plotting it above. If you are truly psychic, you should be able to beat the odds in the long run. You can "weight" the coin by changing the probability of it landing heads.
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  • This applet allows the user to simulate a race where the results are based on the roll of a die. The user can determine which player moves forward for a given roll, and can then experiment with the race by determining which player will win more often based on the rules that they specify.

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  • This applet is designed to teach an application of probability. This java applet works by simulating a situation where a three stage rocket is about to be launched. In order for a successful launch to occur all three stages of the rocket must successfully pass their pre-takeoff tests. By default, each stage has a 50% chance of success, however, this can be altered by dragging the bar next to each stage.
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  • In this applet, we simulate a series of hypothesis of tests for the value of the parameter p in a Bernoulli random variable. Each column of red and green marks represents a sample of 30 observations. "Successes'' are coded by green marks and "failures'' by red marks.

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